
Alright, apprentice, listen up! Lesson two in the grand art of magic, coming from Thadeus the Angry Dwarf himself, so pay attention.
Magic ain’t just about waving your hands and mumbling fancy words. It’s about understanding the forces you’re meddling with. Today, we’re delving into elemental magic. Yeah, the stuff that makes the world tick – fire, water, air, and earth. Each element has its own temperament, like fire being as temperamental and unpredictable as a tavern brawl, or water being as versatile and sneaky as a pickpocket in a crowded market.
Lesson number one was all about focus and discipline. Now, you’ve got to apply that to understanding these elements. You can’t just command fire without knowing how it breathes and lives. You think you can just throw a fireball and not singe your eyebrows? Pfft, dream on!
And don’t get me started on earth magic. It’s solid and dependable, but stubborn as a mule. You need to be both firm and respectful. Show earth magic who’s boss, but don’t get cocky, or you’ll end up buried under a rockslide faster than you can say “oops.” If you mess up, it’s not my fault. You were probably just not listening properly, dumbass.
Stonefist Grasp (5e)
- Level: 3rd
- School: Transmutation
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a piece of stone and a pinch of dirt)
- Duration: Concentration, up to 1 minute
Description: You cause the ground at a point you can see within range to erupt into a large stone hand. The hand attempts to grasp a creature you can see within its reach. The creature must succeed on a Strength saving throw or be restrained for the spell’s duration.
While restrained by this spell, the creature takes 2d6 bludgeoning damage at the start of each of its turns. A creature restrained by the hand can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Stonefist Grasp (SWADE)
- Rank: Seasoned
- Power Points: 3
- Range: 12/24/48
- Duration: 3 (1/round)
Description: You cause the earth to form a large, stone hand that attempts to grasp and restrain a target within range. The target must make a Strength roll at -2. Failure means the target is bound and entangled. Each turn, the target may attempt a Strength roll to break free.
While bound, the target suffers 2d6 damage each turn due to the crushing grip of the stone hand.
Modifiers:
- Additional Targets (+1 Power Point each): The spell can target additional creatures within range.
- Stronger Grasp (+1 Power Point): Increase the Strength roll penalty to the target to -4.