
Bah, alright, I’ll tell ya about an odd fella I met. It was deep in the Caverns of Echoing Whispers, a place not for the faint-hearted, mind you. There I was, Thadeus the Angry Dwarf, minding my own business, when this creature, half-raven, half-human, comes flapping down. Looked like something out of a twisted fairy tale, with feathers as black as the night and eyes as sharp as daggers.
We stared at each other for a good minute, me with my trusty staff and him with his… well, bird-like curiosity. He spoke in riddles, the kind that would twist your brain into knots. But there was a wisdom in his words, something ancient and deep.
The experience? Pfft, it was like talking to a wall that occasionally spouted philosophy. But I’ll admit, he had some interesting insights about the magic that flows through these caverns. Said something about the “veins of the world” being alive with power. Dumbass bird-man might have been onto something there… or maybe he was just bonkers. Hard to tell with these mystical types.
Corvumystic, Half-Raven, Half-Human Creature (5e)
Size: Medium
Type: Monstrosity
Alignment: Neutral (These bird-brains are hard to predict)
Armor Class: 14 (Natural Armor)
Hit Points: 58 (9d8 + 18)
Speed: 30 ft., fly 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Skills: Perception +6, Stealth +5
Senses: Darkvision 60 ft., passive Perception 16
Languages: Common, Auran, understands Sylvan but can’t speak it
Challenge: 5 (1,800 XP)
Magic Resistance: The Corvumystic has advantage on saving throws against spells and other magical effects.
Spellcasting: The Corvumystic is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following Druid spells prepared:
- Cantrips (at will): Druidcraft, Gust, Thorn Whip
- 1st level (4 slots): Detect Magic, Speak with Animals, Fog Cloud
- 2nd level (3 slots): Moonbeam, Silence
- 3rd level (3 slots): Wind Wall, Conjure Animals
Actions:
- Multiattack: The Corvumystic makes two attacks: one with its beak and one with its talons.
- Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Talons: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Mystical Insight (Recharges after a Short or Long Rest): Once per day, the Corvumystic can impart a piece of cryptic advice or a riddle to a creature it can see within 30 feet of it. The affected creature gains advantage on one ability check, attack roll, or saving throw it makes within the next hour.
Corvumystic, Half-Raven, Half-Human Mystic (SWADE)
Attributes:
- Agility: d8
- Smarts: d8
- Spirit: d10
- Strength: d6
- Vigor: d8
Skills:
- Fighting: d6
- Notice: d10
- Stealth: d8
- Spellcasting: d10
Pace: 6; Flight: 12; Parry: 5; Toughness: 6
Special Abilities:
- Flight: The Corvumystic can fly at a Pace of 12.
- Low Light Vision: The Corvumystic sees in the dark as well as in daylight.
- Magic Resistance: Gains +2 to resist magical effects.
- Arcane Background (Magic): The Corvumystic has the ability to cast spells. It knows the following powers: detect/conceal arcana, environmental protection (wind-based effects only), speak language (limited to animal languages).
- Mystical Insight: Once per session, the Corvumystic can give a player character a cryptic hint or piece of advice. This grants the recipient a +2 bonus to one Trait roll of their choice within the next hour of game time.
- Natural Weapons: Beak and talons. Str+d4 damage.
Hindrances:
- Curious: The Corvumystic is naturally inquisitive, often to its own detriment.
- Secretive: The creature is cryptic and often speaks in riddles, making it difficult to understand its true intentions.
Edges:
- Alertness: +2 to Notice rolls.
- Wizard: Reduces the cost of maintaining powers by 1 Power Point.