There’s this blasted disease in our world, see? It’s called Arcane Fever, and it’s a real pain in the neck. Only hits those with a knack for magic – wizards, sorcerers, you get the drift.
Now, this isn’t your common cold. It’s tricky, targeting folks who mess around with magical energies. The more you dabble in the arcane, the riskier it gets. Imagine having your head pounded by a hammer while trying to cast a spell, and sometimes that spell backfiring or fizzling out. That’s what it feels like. And in the worst cases, puff! There goes your magical prowess, up in smoke.
This nasty bug has turned our world upside down, especially for those high and mighty magic users. Academies, guilds, you name it, they’re all scrambling to figure this out. It’s not just about curing a headache; it’s about keeping magic safe and sound. Because, let me tell you, a wizard with Arcane Fever is about as stable as a barrel of gunpowder next to a bonfire.
So, what’s being done about it? Well, some eggheads are burying their noses in ancient texts, and others are mixing concoctions and whatnot, hoping to stumble upon a cure. It’s a race against time, and no one’s leading.
For those poor saps struck with Arcane Fever, life’s no picnic. They’re tiptoeing around magic, trying not to make things worse. Some have even banded together for support. It’s a tough break, really. Shows that even with all the magic in the world, you’re not invincible.
In the dungeons and dragons world, if you catch this bug, good luck. You’ll be wrestling with spells like a drunk dwarf in a tavern brawl. And in the Savage Worlds, it’s no walk in the park either. You’ll find your spells going haywire more often than not. The cure? Good old rest and some skilled healing, but it’s easier said than done.
And here’s a picture of a poor dwarf wizard, probably got Arcane Fever himself. Looks like he’s having a rough time, surrounded by all those eerie symbols and whatnot, in a dingy library that’s seen better days. Just goes to show, magic’s a double-edged sword.
Arcane Fever (5e)
- Onset: Exposure to intense magic or casting spells of 5th level or higher.
- Symptoms: Disadvantage on Concentration checks, spells occasionally fizzle or release unintended effects.
- Progression: For each day of spellcasting, make a DC 15 Constitution saving throw. On a failure, the character gains one level of exhaustion.
- Cure: Complete abstinence from spellcasting for a week and a successful casting of Greater Restoration or a similar powerful healing spell.
Arcane Fever (SWADE)
- Trigger: Overuse of Powers or exposure to strong magical sources.
- Symptoms: -2 to all spellcasting rolls, risk of backlash or misfire of spells.
- Progression: Each time a spell is cast, the character must make a Vigor roll. On a failure, they suffer a level of Fatigue that cannot be recovered until the disease is cured.
- Cure: Requires a week of rest and a successful Healing roll at -2, possibly necessitating the aid of a skilled healer or shaman.