
In the world of magic and might, there are tales that would curl your beard – and mine’s already quite curly. One such tale is how I, a grizzled dwarf wizard, came to learn the powerful spell known as the Whisper of Entropy. And let me tell you, it involved tricking an undead dragon, a creature as fearsome as they come.
First off, let’s talk about the spell itself. The Whisper of Entropy isn’t your run-of-the-mill fireball or simple illusion. It’s a spell that weaves the very fabric of chaos and order, life and death. When cast, it sows a seed of pure entropy within its target, causing unpredictable and often catastrophic effects. It’s not something you use for a light show, dumbass.
Now, onto the dragon. In the cavernous depths beneath the Crumbling Peaks, there lay a dragon, not just any dragon, mind you, but an undead monstrosity, its bones held together by dark magic. This creature, known as Valthorax the Undying, was said to be ancient when the mountains were young. And it was rumored that Valthorax knew secrets of magic long forgotten by the living.
So, how does a stout dwarf approach a dragon that can squash him like a bug? With brains, that’s how. I couldn’t out-muscle the beast, but I could outwit it. I ventured into its lair, not with weapons, but with a rare tome I knew it coveted. The dragon, greedy for knowledge, agreed to a trade – the tome for a lesson in magic. That’s where I requested the Whisper of Entropy.
Valthorax, intrigued by my boldness (or stupidity, in its eyes), agreed. The lesson was arduous; understanding the spell required bending my mind in ways that would make a lesser wizard’s head explode. But I persevered, and in the end, I mastered the Whisper of Entropy.
But here’s the kicker – the dragon didn’t know I had already protected myself against its inevitable betrayal. The moment I learned the spell, Valthorax turned on me, as expected. But with the Whisper of Entropy at my command, I unleashed it upon the dragon, turning its own dark magic against it.
The dragon’s bones crumbled, its dark essence dissipated, and I walked out of there not just alive, but with one of the most powerful spells known to wizardkind in my grimoire.
So, what’s the moral of this story? It’s not just about the power of the Whisper of Entropy. It’s about using your wits, being prepared, and never underestimating a dwarf, especially one with a knack for magic and a stubborn streak a mile wide. Remember, brains over brawn, every time – unless you’re a dumbass who likes learning things the hard way.
And there you have it, a tale worthy of a tankard or two of ale. Just don’t go trying to find Valthorax’s lair; it’s a death wish, and not everyone has my charm or smarts.
Whisper of Entropy (Spell)
1. D&D 5e Version:
• Level: 8th
• School: Necromancy
• Casting Time: 1 Action
• Range: 60 feet
• Components: V, S, M (a shard of obsidian and a drop of the caster’s blood)
• Duration: Instantaneous
• Effect: Target creature must succeed on a Wisdom saving throw or become the center of chaotic energy, suffering 8d10 necrotic damage and random effects (DM’s discretion, can range from temporary polymorph to planar displacement).
2. SWADE Version:
• Rank: Legendary
• Power Points: 8
• Range: 12/24/48
• Duration: Instant
• Effect: The target makes a Spirit roll at -2. Failure results in 5d8 damage and a roll on the Major Accident Table in the SWADE rulebook.
Valthorax the Undying (Undead Dragon)
1. D&D 5e Version:
• Size: Gargantuan
• Type: Undead
• Alignment: Chaotic Evil
• AC: 22 (natural armor)
• HP: 410 (35d20 + 140)
• Speed: 40 ft., fly 80 ft.
• Abilities: Str 29, Dex 10, Con 19, Int 18, Wis 15, Cha 23
• Saving Throws: Dex +7, Con +12, Wis +9, Cha +13
• Skills: Arcana +14, Perception +15
• Damage Immunities: Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
• Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
• Senses: Blindsight 60 ft., Darkvision 120 ft., passive Perception 25
• Languages: Common, Draconic
• Legendary Resistances (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
• Spellcasting: The dragon is a 20th-level spellcaster, focusing on necromancy and dark magic.
2. SWADE Version:
• Size: Huge
• Toughness: 15
• Pace: 6; Flight 12
• Special Abilities:
• Bite/Claw: Str+d10
• Fear: Creatures within 30 ft. must make a Fear check.
• Fire Breath: 3d10 damage, Large Burst Template.
• Undead Fortitude: +2 to recover from being Shaken; immune to poison and disease.
• Arcane Resistance: +2 Armor against magic and +2 to resist magical effects.
• Necrotic Presence: Continuous aura that causes Fatigue to living creatures within a certain radius.